AI Insights · Timothy · July 2022
Top 5 Three Kingdoms Games on Android in Europe - Q2 2022
Discover the performance trends of the top 5 Three Kingdoms games on Android in Europe during Q2 2022, including insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Three Kingdoms games on Android in Europe showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Dynasty Legends 2, published by HK TAIHE INTERACTIVE LIMITED, saw a remarkable surge in weekly revenue after its release on June 12. The game’s revenue skyrocketed to approximately $9.1K in the week of June 13 and climbed further to peak at around $15K in the week of June 20. Weekly downloads followed a similar upward trend, starting at 2.5K in the week of June 6 and peaking at 31.2K in the week of June 13. Active users also increased, reaching 25.6K in mid-June before stabilizing around 6.8K by the end of the month.
Three Kingdoms: Art of War from ZBJoy Games experienced a consistent decline in active users, dropping from 403K at the start of April to 247K by the end of June. Weekly revenue showed fluctuations, peaking at $895 in late March and then declining to around $437 by the end of June. Downloads remained relatively low, with numbers ranging from 81 to 378 per week.
Three Kingdoms Idle, published by mobirix, had a notable start with significant revenue and download spikes. Weekly revenue reached approximately $3.4K in late May but later declined to around $924 by the end of June. Downloads peaked at 1.8K in mid-May but dropped sharply to negligible numbers in the following weeks.
Dynasty Origins: Conquest, by Yoozoo (Singapore) Pte. Ltd, maintained a steady weekly revenue, peaking at around $6.7K in late March and stabilizing around $3.1K by the end of June. Downloads showed minimal activity, with a significant spike to 671 in late May but no substantial numbers thereafter.
Three Kingdoms: Overlord, published by BEKKO GAMES, saw a decrease in weekly revenue from a high of $8.2K in late April to around $881 by the end of June. Downloads remained low, fluctuating between 26 and 105 per week. Active users showed a slight decline, stabilizing around 72 by the end of June.
For more detailed insights and data, visit Sensor Tower.